

Transportation is instantenious, but they can only head to friendly systems or fleets within them. After every assignment, a couple of turns have to pass in order for you to be able to reassign them. Each of the heroes has their own ship which also takes part in battles. They can increase number of health points of units or make certain kinds of weapons more efficient. As admirals, they improve mobility and sensor range. They have their own ideologies that influence their choice of parties and the way the inhabitants of their system think. As the admins/governors of your systems, they can improve production per capita, per planet or just boost the FIDSI factor (happiness). They can also represent the Party in the Senate.

They can improve the performance of your systems (2) or take command over fleets (3). Those are unique agents of your empire, who offer a range of services and have special skills (1). Special heroe units are at your disposal.

Hadri Lenko (1) during peacetime runs one of your systems (2) and commands the fleet (3) during war. The characters in this game are buisy people.
